“Learning and teaching should not stand on opposite banks and just watch the river flow by; instead, they should embark together on a journey down the water.” -Loris Malaguzzi

Month: October 2019

Projectors as Digital Tool and Medium in Practice

Besides it’s use in pedagogical narration, digital technology most often appears in my learning environments in the form of computer projectors. We also regulary use non-digital light projectors. Both types of projectors have constitently been photographed as present in Reggio Emilia schools.

Photo retrieved from https://wordpress.wiu.edu/ilaecte/2016/10/16/let-there-be-light/

Over the last several weeks, we have been collecting digital photographs from our families via email, which are representative of our children’s lives outside of our classroom. Our intention is to have the children’s “home” photographs projected onto our walls and on our projector screen (which hangs from the ceiling in the middle of our room).

We are beginning to develop a hypothesis connected to empathy and hope that our wall projections will spark converstations, thoughts, considerations of self and the other.  The art, construction, converstations, play etc. that takes place in our class will be recorded using our phones’ photo, video, and voice applications. We also have hard-copy family photos and pedagogical narrations interspersed in our classroom and continue to use pencil and paper to record our observations.

As we continue down our current path of inquiry myself and my co-educator explore different ways to point the children’s focus inwards towards discovery of self and outwards towards the relationship between self and others.  Though much of our investigation so far has included conventional mediums such as mirrors, tape measures, markers, pencil crayons, pencils, charcoal, paper, scissors, converstations, clay, sticks, blocks, literature etc. we are invariably searching for new methods and materials to connect in.

In hunting for digital mediums to draw into our inquiry, I came across a post by a fellow classmate that included the article by Cowan (2016), Digital Languages: Multimodal meaning-making in Reggio-inspired early years education. Her article outlined some digital languages in practice and happened to include an exploration of body and movement entitled: Exploring the body in digital and non-digital combinations. The arts space (atelier) used for the inquiry provided opportunity for numerous forms of expression, as it set out digital tools that inlcuded an iPad (set up with motion capture software), webcam, digital microscopes, and a computer projector, alongside non-digital materials such as wooden figures, mirrors, magnifiers, clay, wire, paper, and paints.

Photo by Pixabay on Pexels

Art spaces (ateliers) that include a host of mediums, materials, and disciplines are common practice in Reggio Emilia inspired environments, as they allow for multiple modes of thought and expression. However, I have drawn connections to my own inquiry with the body exploration presented by Cowan (2016) and hope to bring some of the digital ponderings into our classroom. One specific experience described educators projecting digital images onto an art easel that had been set up with paper and paint. I hope to transplant the latter into our class, by offering the children an opportunity to ‘paint’ on their digital self-portraits.

I feel priviledged to be able work in an Early Learning environment that fosters the inclusion of unconventional materials and refrains from following learning schedules or timelines. At the same time, I am also aware that the approach that allows for such beautiful fluidity in teaching and learning also tends to keep digital technology on the periphery of its philosophy. Digital tools and mediums are as essential to the Reggio Emilia philosophy as any other tool or mediam. Yet, digital technology plays a much bigger role in our worlds than does a paint brush, a wooden block, or a piece of paper or clay (though each depend on natural resources as digital technology does). At present, nearly every person on the planet keeps some sort of mobile device on there person at all times, but not everyone carries with them a pen or a piece of paper.

My current practice, and the practices presented in Cowan’s article, remain focused on how to incoporate and use digital technology, rather than how to generate a deep and critical understanding of its production and purpose in our lives. It requires an outstanding amount of natural resources to produce one ‘smart’ phone. Still, despite the recent calls for environmental action and nature focused outdoor education, digital technology appears to play a perfunctory role in teaching and learning.

Consequently, I will continue on my hunt for a holistic approach to digital technology in ECE. In my next post I will present the MakEY Project, a Europe-wide project the considers how ‘makerspaces’ can contribute to the development of children’s digital literacy.

Once again, happy Sunday. Thank you for reading,

EJ

References

Cowan, K. (2017, March 19). Digital Languages: Multimodal meaning-making in Reggio-inspired early years education. Retrieved from http://digilitey.eu/wp-content/uploads/2015/09/STSM-Stockholm-Final-Report-Kate-Cowan.pdf

Digital vs. Analog. In Person vs. Online. Inconceivable in Application or in Education?

My first encounter with Dr. Puentedura’s (SAMR) model came from the YouTube video posted below. Initially, Puentedura’s model led to personal feelings of insecurity with regard to the type of digital technology used in my practice. Rarely, if ever, have I attempted to use digital technology beyond its most basic application.

Pondering over ideas presented in the video, I couldn’t help but draw a connection between my initial feelings of cluelessness in EDCI: Multimedia Learning and Technology and the basic, outdated, and often limiting version of digital technology present in my Early Learning environments. I started to wonder: Perhaps I am not well versed enough in the capabilities of modern digital technology to be including it in my pedagogy? However, after more carefully considering some of the statements made in the video and reading a critical review of the (SAMR) model by Hamilton, Rosenberg, and Akcaoglu (2016), my feelings about my personal practice tranformed into critical notions regarding Puentedura’s model.

The critical review  presented by Hamilton et al. (2016) broke down Puentedura’s (SAMR) model into what they considered to be three challenges: (1) Absence of Context, (2) Rigid Structure, and (3) Product Over Process. However, the common criticism presented throughout their review suggested that the (SAMR) model undercuts the complexity in teaching and learning (Hamiliton et al., 2016). According to Hamilton et al., (SAMR) disregarded the complexity present in the learning settings within which technology is introduced, overlooked the variance in pedagogies by confining technology integration to four specific categories, and excluded the intricacies connected to the process of learning about technology by placing significant importance on the type of technology that is used (Hamilton et al., 2016).

While I agree that the (SAMR) model, in general, oversimplifies the process of technology integration in education, I found the steps of the (SAMR) ladder [model below] especially misleading.

In their critical review, Hamiliton et al. (2016) highlighted the fact that the (SAMR) steps oppose research that suggested that enhanced learning outcomes were more dependent on teacher and student interaction rather than the type of technology used.  The (SAMR) model assumes that using technology in “redefined” or “modified” ways will generated improved learning outcomes. However, research suggests that classroom practices and teacher pedagogy play a more significant role in the level of learning comprehension (Hamiliton et al., 2016).

I also find the language used in the description of the (SAMR) steps misleading. The notion that specific digital technology can allow for “significant task redesign” or the “creation of a new, previously inconceivable task” is entirely subjective. The following examples can all be understood as subsitutions with “no functional change”: an in-class drama exchanged for a digital video recording, in-class discussions and peer editing switched out for a Google Doc, or small writing groups replaced by individual Blogs. Instead, one might consider an interactive, 3D computer simulation substituted in for a 2D diagram as redesigning educators roles in teaching rather than transforming student tasks.

Like much of what I have read about digital technology in Early Years education so far, the (SAMR) model focuses on how to best incorporate digital technology in one’s current educational practice or how to best use it in said practice, rather than ‘why’ use it at all. There appears to be an absence of literature, and examples from pedagogy (including my own), that explores teaching and learning technology holistically.

In my next few posts I will examine technology in my own classroom, the Maker Movement, more European pedogogies, and Henry Jenkins’ approach to “New Media Education”, in the hopes of better understanding how to educate on, rather than incorporate in, digital technology.

Until Next Time,

EJ

 

References

Hamilton, E. R., Rosenberg, J. M., & Akcaoglu, M. (2016). The substitution augmentation modification redefinition (SAMR) model: A critical review and suggestions for its use. Techtrends, 60(5), 433-441. doi:10.1007/s11528-016-0091-y

Spencer, J. (2015, Nov 3). What is the SAMR model and what does it look like in schools? [Video file]. Retrieved from https://youtube/SC5ARwUkVQg

 

 

Transformative in Teaching and Learning: An Introduction to Technology in the Reggio Emilia Approach

Though British Columbia has not developed a unified perspective on digital technology within early childhood education, the Early Learning educators in Reggio Emilia, Italy have long since agreed that technology can be transformative in their teaching-learning environments.

If you are not familiar with the Reggio Emilia approach to Early Childhood Education it refers to a philosophy of education that epitomizes the pedagogical practices exhibited in the Early Learning centres of the town of Reggio Emilia, in the Emilia Romagna region of Italy. The single philosophy of education that exists in Reggio Emilia today stems from years of collaborative effort, community involvement, and protests for political change (Edwards et al, 2011).

After first school in Reggio Emilia opened its doors in 1946, parents and educators, including Emilia Romagna native Loris Malaguzzi, spent the next twenty years fighting for greater, more abundant early childhood education (Edwards et al, 2011). In the midst of completing his educational degree, Malaguzzi offered his services to the women involved in the construction of the first Reggio school (Edwards et al, 2011) and went on to play a significant role in the evolution of the schools. He drew inspiration from thinkers such as Lev Vygotsky, John Dewey, David Hawkins, and Erik Erikson, and provided insight and leadership as the new schools developed their own philosophies (Fraser, 2012, p. 5; Gandini, 2008). By 1971 there were government-sponsored preschools and infant-toddler centres throughout Reggio Emilia (Edwards et al, 2011).

Malaguzzi, parents, and educators collaborated to develop a common image of the child that recognized children as producers rather than consumers of resources,  as well as creative, engaged citizens capable of critical thoughts and actions (Pelo, 2008). Reggio Emilia’s view of the child resulted in a multifaceted, malleable, and collaborative method of teaching.  Observation and documentation become essential in the Reggio approach as they facilitate its core components: emergent curriculum, a high-level of collaboration, and unique, intentional environments.

In Reggio, teachers follow the lead of children, and their families, in order to develop emergent, project-based teaching and learning.  Within the emergent curriculums of the Reggio approach, the outside interests of children and the emergence of new technologies are incorporated rather than looked past or avoided.  As Malaguzzi suggested:

“schools should be continually seeking more and better materials, wider spaces, and suitable structures so as to never fall behind” – Malaguzzi, Spirit of Studio 19

In addition to the above elements, Reggio Emilia educators believe that children have the right to express themselves through whatever modes they choose. In Reggio, multimodality is referred to as children’s 100 languages. Therefore, digital technology is viewed as another medium with which children can express themselves (both literally and figuratively).

A recent post on the Italian website, “Reggio Children” sums up the Reggio Emilia perspective on technology in relation to children’s 100 languages . Scheda atelier writes:

The digital has the potential to transform teaching-learning contexts, offering children’s thoughts and theories new modes of representation, proposing a dimension of culture capable of merging the abstract with the artisanal. Children simultaneously act on plural levels of representation in these digital contexts, exercising for a form of hybrid, integrated, flexible thinking. What we aspire to is a connected and synthetic [from synthesis] form of intelligence, not narrowly discipline-based, but capable of being constructed in the research into meanings, on the borderlines between different languages.

That being said, it is clear that the Reggio Emilia approach does not debate over the potential value or harm of digital technology on young children but rather embraces it as a valuable material for learning. Unlike the Early Years curriculums of British Columbia, the early learning centres of Reggio Emilia have included digital technology in publications for decades.

Thank you for reading. More thoughts, information, and learning to come.

Happy Sunday,

EJ

References

Atelier, S. Reggio children atelier. Retrieved from www.reggiochildren.it

Edwards, C., Gandini, L., & Forman, G. (2011). Introduction: Background and starting points. In Langara College (Ed.), Historical, philosophical and cultural influences on early childhood education. (113-134). Vancouver, BC: Langara College

Fraser, S. (2012). Authentic childhood: Experiencing reggio emilia in the classroom. (3rd Ed.) Toronto, ON: Nelson Education Ltd.

Gandini, L., Hill, L. & Schwall, C. (Eds.), In the spirit of the studio. (47-57) New York, NY: Teachers College Press.

Pelo, A. (2008) Rethinking early childhood education. Milwaukee, Wisconsin: Rethinking Schools Ltd.

Vecchi, V. (2010). Art and creativity in reggio emilia: Exploring the role and potential of ateliers in early childhood education. New York, NY: Routledge, Taylor & Francis Group.

BC’s Stance on Digital Technology in Early Years Education

In my last post I suggested that incooperating digital technology into early years education is not a priority in BC.  Is there evidence out there to support my assumption?

According to the government of BC website: “Digital literacy is an important skill to have in today’s technology based world.” The BC’s Digital Literacy Framework, first published in 2015, describes in detail what children age 5- 18 should be able to do, understand, and critically think about with regard to digital technology.

The framework outlines six main characteristics of digital literacy: research and information literacy, critical thinking, problem solving and decision making, creativity and innovation, digital citizenship, communication and collaboration, and technology operations and concepts. It also outlines some ways technology and digital resources might be incooperated into learning experiences for children age 5-8:

  • Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (C, T, CC, CI)
  • Engage in learning activities with learners from multiple cultures through e-mail and other electronic means. (C, CC, TOC)
  • Independently apply digital tools and resources to address a variety of tasks and problems. (T, CPD, TOC)
  • Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and Web sites. (TOC)

Despite the clear and expansive nature of the Digital Literacy Framework, BC does not specifically include digital technology in its Early Years curriculums.

Technology is not explicitly included within  BC’s updated Early Learning Framwork Principles, though the principles do leave room for interpretation and the Framework itself promotes the incorporation of many modes for through which children can express and inquire. However,  the Framework does include digital technology in Section Three: Living and Learning Together under the heading Communication and Literacies. Here the Framework highlights the fact that digital technology is part of most people’s everyday lives, that it can support and promote creative inquiry, and that there are complicated concerns surrounding its inclusion in the childhood experience.

And yet, digital technology appears to reside under Communication and Literacies only as a point for conversation and as a mode for communication. There are no specific examples provided in the Framework for how digital technology might be incooperated in Early Learning environments (besides its current primary use in Pedigogal Narration). Instead, it is suggested that educators take time to reflect on the potential creative and negative aspects of technology. It is clear that Early Childhood Educators and the BC Early Learning Framework are still pondering over whether digital technology should actually be included in Early Learning Environments.

BC’s New Curriculum defines technologies as tools that extend human capabilities and includes technology under the heading Applied Design, Skills, and Technologies K-7“. However, the term “computational thinking” becomes included under the heading “Applied Design, Skills, and Technologies” starting with 6 and 7.  Computational thinking appears to be quite extensive and includes an awareness of coding, computer hardware and software (including troubleshooting), Internet safety, digital self-image, citizenship etc. By including specific learning outcomes regarding digital technology for the later grades, the BC Curriculum elucidates the expectation that British Columbian children be digitally literate, while at the same time it suggests that digital technology remain absent in Early Childhood.

Image retrieved from the Website of School District 47

It is clear, as I assume is the case with many of us graduate students, that British Columbia isn’t quite sure where it stands on the idea of digital technology in Early Learning. Such is not surprising as we currently live in a time that allows us access to a endless wealth of information, which generally leads us into an endless cavern of contradictions.

Until next time,

EJ

References

Ministry of Education (2015). BC’s new curriculum. Victoria, BC. Retrieved from https://curriculum.gov.bc.ca

Ministry of Education (2019). British Columbia early learning framework. Victoria, B.C. Retrieved from https://www2.gov.bc.ca/gov/content/education-training/early-learning/teach/early-learning-framework

Ministry of Education (2015). Digital literacy framework. Victoria, BC. Retrieved from https://www2.gov.bc.ca/gov/content/education-training/k-12/teach/teaching-tools/digital-literacy?keyword=Digital&keyword=literacy&keyword=framework